DEMO UPDATE 0.7 IS HERE!



Welcome to Dead Station Files 0.7!

Death aboard CSS Chernobog XIII just got even more exciting!

We’ve prepared a major update featuring brand-new mechanics and numerous gameplay improvements inspired by your feedback.

This update is designed to increase the replayability of the demo and lay the groundwork for future content expansions.

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INVESTIGATION FOCUS

The new Focus mechanic lets you approach the catastrophe from a different angle. Use Data Files unlocked by completing Tasks to alter your entry point into the disaster.

Each Data File sets unique starting conditions such as time, level, or station state. Experiment with configurations to unlock new Files and narrative fragments, and to access events and locations unavailable in the default scenario.

All collected Data Files are displayed in the Analysis Screen, where you can also access the Focus Panel.

EQUIPMENT SYSTEM EXPANSION

There is now more Equipment—and it’s more diverse. It is divided into two categories:

  • Tracked — exceptionally powerful items that unlock new ways to interact with the environment. These are stored in compartments with lockers, and their presence can be detected when scanning the station map.
  • Untracked — standard items that affect your character’s stats. These are found in compartments with shelving. When discovered, you can choose one of three options to best match your playstyle.

NEW LEVEL MECHANICS

New mechanics and content have been added. Levels are now more diverse, and threats are more dangerous.

  • Decompression — some levels may be depressurized. Exposure to vacuum is dangerous, but repairing hull breaches will eliminate the threat.
  • Fire — spreading fire now present a serious danger. Smart route planning helps avoid unnecessary contact. You can break through flames, extinguish small fires, or suppress them by triggering decompression in burning compartments.
  • Airlock Rework (DOCK) — the DOCK speccomp now expels the compartment’s contents into space only when its terminal is active. The terminal can be manually disabled or damaged. If damaged while active, the speccomp may become a source of decompression on the level.
  • New airlock types:
    • Blocked — prevents movement but can be manually cleared.
    • Malfunctioning — cannot be controlled and opens/closes on a timer.
    • Secured — blocks Biosignature movement when closed.

EVACOM™ NECROLOG

You can now review your turn history upon death and analyze both your own mistakes and actions of threats by clicking the appropriate button on the death screen.

This is an early version of the mechanic, introduced in response to your feedback.

Its goal is to help with onboarding and make certain game systems more transparent.

NEW MUSIC AND SOUND DESIGN

We’ve further expanded the game’s audio landscape with numerous major and minor additions:

  • Sound effects — many in-game elements and events now have unique audio cues.
  • Environment — the station’s ambient soundscape has become even richer.
  • New music — completing Tasks and certain game events are now accompanied by musical stingers.

QOL IMPROVEMENTS

Update 0.7 includes multiple quality-of-life improvements, including:

  • Outcome indication — consequences of your actions are now clearly shown in the Events Panel, with color-coded difficulty.
  • Hidden events — events are now categorized by the complexity of Task chains that lead to them.
  • Effects panel — active equipment effects are now displayed in the Analysis Screen.
  • Spawn indicator — your starting compartment is now highlighted with blinking when a level begins.

CHINESE LOCALIZATION

Full support for Simplified Chinese has been added.

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That’s just part of what’s new — the rest you’ll discover in-game!

Thanks to everyone who joined us over the past weeks and actively shared observations and suggestions. Your feedback helped us refine existing mechanics and identify exciting directions for the game’s future.

Stay tuned. There's much more ahead!

Files

0.7.0.zip 116 MB
6 days ago

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